Sunday, January 11, 2015

Weapons

There are currently 5 types of weapons in RoboCraft: 

Each of the types specialize in their own uses and they are all deadly when used effectively. Many people prefer different guns due to their playing style and difficulty level, but they are all pretty balanced. I would HIGHLY recommend that you try out each gun for at least 5 games. This allows you to get the hang of it while testing the waters of the new style.

SMG (Sub Machine Gun)
     The SMG's are the most commonly used gun in the game, as they are easy to control, fairly cheap, and you start out with them. They are good for constant damage and they are very versatile, as their range can go from short to long quite easily. The SMG is the best way to take down the flyers of the enemy team and secure the air. The SMG, when used correctly, is the most accurate gun in the game.

Style of Play: Tank/Ranged
     As a SMG, you try to build your robot with armor, and lots of it, to take the hits. You try to get up in the faces of your enemies while allowing your fellow robots to do the damage. Another option is to let the tanks go in front, while you do as much damage to your enemies to save the tanks.

Pros: Versatile, Mostly short range, Fastest rate of fire in the game, Easiest to use
Cons: Not as high of damage in later tiers


Plasma Launcher
   The Plasma is the bomber of the guns. It has an arc trajectory which takes a while to get used to, but the splash damage can break robots apart quite easily. Plasmas are used mostly on flying ships because their splash damage is deadly when placed above a robot. The splash damage does damage to multiple blocks and not just the block it hits, so this is useful for taking out guns or heavy frontal armor. You have to anticipate the movement of your enemies, as it takes some time for your shots to actually fly in the air and hit.

Style of Play: Ranged Support
     As a Plasma, you support your fellow robots with your splash damage. After firing, you need to wait a bit, so you have more of a hit-and-run tactic. You stay behind your other robots and try to hit the clumped enemies.

Pros: Splash damage
Cons: Medium reload speed, Arc Trajectory


Rail Cannon
     The Rails take the most skill to execute properly. It does the most damage in the game (per shot) and you can shoot at enemies across the map. Look for a high place to sit and camp. If you are being shot at while reloading, just take a step back and wait for the fire to end.

Style of Play: Sniper
     With a well-aimed shot at the blocks beneath the cockpit, you are able to punch through armor like butter and secure a 1 or 2 hit kill. Rails have incredible range and have a much better zoom than any other weapon. It takes a while to actually have your shot become accurate, but once you are locked on a still target, there is death waiting. However, to counter this outstanding damage, a red line (pretty much like a laser) is visible to your allies and your enemies alike. The "Laser of Doom" is a great way to make your enemies retreat, or at least be more careful, as they do not want to get hit by it. Use this to your advantage and make your foes play more passive.

Pros: Insane damage, Able to change the movements of your enemies (with laser)
Cons: Slow to reload, Laser gives away your position, Takes skill to shoot


Nanotech Disruptor
     The Nano is the healing guns. They construct broken robots back into their normal form one block at a time. These have saved my robot in battle MANY times, but the medic has to have skills by learning placement, who to target, and who they should stick to or run. There are almost too many medics out there, but if you don't have a good one on your team, they will get you killed. Although, the Nanos can target up to 6 allies/foes.

Style of Play: Healing Support
     With Nanos, you are the healers of the team. You follow the herd and mend any broken blocks. You sustain your team with live-saving heals and if anyone comes too close, you blast them with your Nanos, breaking their blocks with now-deadly rays of light.

Pros: Heals are always nice, Can both heal and do damage, Can multi-target
Cons: You will be targeted


Tesla Blade
     This is the newest weapon to the family. Although I have seen some suicide bots that only use Teslas, I would recommend using these in junction with another type of weapon. The Tesla Blade is a melee weapon, consisting of rings (1 for T8, 2 for T9, and 3 for T10) that, when they collide with an enemy bot, does massive damage. I use these on my medic and I have actually killed someone by just ramming them once. It does recharge, which is nice.

Style of Play: Melee/Defense
     If you want to make a suicide bot with just Teslas, then more power to you. However, Teslas are great for keeping someone at a distance. No one wants to get close to you, so this could work to your advantage.

Pros: Great damage, Keeps others at bay, Great defense
Cons: VERY short range

No comments:

Post a Comment